using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WPGame
{

    public enum eGStateGame
    {
        INTRO,
        MENU,
        PLAY,
        PAUSE,
        SELECT_LEVEL,
    }
    public enum eGMyObject
    {
        RED_SQUARE,
    }
    public enum eGStatus
    {
        ALIVE,

        NORMAL,
        DESTROY,
    }

    enum ID
    {
        FOURDIR,
    };

    public enum eGStatusButton
    {
        NORMAL,
        SELECTED,
    }
    public enum eGDirectCollision
    {
        TOP, BOT, LEFT, RIGHT, NONE
    }
    public enum eGSprite
    {
        PLAY_BUTTON,
        BACKGROUND,
        MORE_BUTTON,
        INFO_BUTTON,
        OPTION_BUTTON,
        SELECT_LEVEL_BUTTON,

        FOURDIR,
    }
    public enum eGFont
    {
        ARIAL_FONT
    }
    public class GGlobalSetting
    {
        static public int ScreenWidth = 480;
        static public int ScreenHeight = 853;
        static public bool IsPause = false;
        static public bool IsExit = false;
        static public bool IsSound = true;

        public const int FPS = 33;
        public const int RateMap = 5;
    }
}
